{"id":49489,"date":"2025-12-27T20:06:21","date_gmt":"2025-12-27T20:06:21","guid":{"rendered":"https:\/\/bytecosmico.com\/?p=49489"},"modified":"2025-12-27T20:06:22","modified_gmt":"2025-12-27T20:06:22","slug":"ubisoft-nintendo-partner-improve-vrr-switch-2-games","status":"publish","type":"post","link":"https:\/\/bytecosmico.com\/en\/ubisoft-nintendo-partner-improve-vrr-switch-2-games\/","title":{"rendered":"The End of Stutter: Ubisoft and Nintendo Partner to Revolutionize VRR on All Switch 2 Games"},"content":{"rendered":"<div>\n<p>Since the launch of the Nintendo Switch 2, a technical limitation has irked enthusiasts: the console&#8217;s variable refresh rate (VRR) only worked natively above 40Hz. This left the vast majority of AAA titles\u2014which target 30 FPS\u2014without the smoothness and stability that VRR provides. Now, thanks to some brilliant engineering by Ubisoft, this is about to change for the entire ecosystem.<\/p>\n\n\n\n<p>After successfully implementing a custom algorithm in <em>Assassin&#8217;s Creed Shadows<\/em> and <em>Star Wars Outlaws<\/em>, Ubisoft confirmed it is collaborating directly with Nintendo to apply this technology at a <strong>system level<\/strong>. If successful, this update could transform the performance of every game in the console&#8217;s library.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The 30 FPS &#8220;Magic&#8221;: How the Algorithm Works<\/h2>\n\n\n\n<figure class=\"gb-element-124ec341\">\n<img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"681\" class=\"gb-media-e093f1eb\" alt=\"\" src=\"https:\/\/bytecosmico.com\/wp-content\/uploads\/2025\/12\/imagem1-1024x681.png\" title=\"imagem1\" srcset=\"https:\/\/bytecosmico.com\/wp-content\/uploads\/2025\/12\/imagem1-1024x681.png 1024w, https:\/\/bytecosmico.com\/wp-content\/uploads\/2025\/12\/imagem1-300x199.png 300w, https:\/\/bytecosmico.com\/wp-content\/uploads\/2025\/12\/imagem1-768x510.png 768w, https:\/\/bytecosmico.com\/wp-content\/uploads\/2025\/12\/imagem1-18x12.png 18w, https:\/\/bytecosmico.com\/wp-content\/uploads\/2025\/12\/imagem1.png 1193w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/>\n\n\n\n<figcaption class=\"gb-text gb-text-0b7a961c\">Illustrative Image: Nintendo Switch 2<\/figcaption>\n<\/figure>\n\n\n\n<p>The problem was physical: the Switch 2&#8217;s screen wouldn&#8217;t activate VRR if the frame count dropped below 40. Ubisoft&#8217;s solution, now standard in the Anvil engine, is a clever frame-doubling trick, similar to the LFC (Low Framerate Compensation) seen on high-end PCs.<\/p>\n\n\n\n<p>In a recent interview, Ubisoft explained: &#8220;Since the game targets 30fps and the console\u2019s VRR currently only works at 40Hz, we use a workaround. The same frame is effectively presented twice, tricking the hardware into outputting at a 60Hz interval.&#8221;<\/p>\n\n\n\n<p>This means that even if a game is running a &#8220;heavy&#8221; 30 frames, the screen receives enough signal to keep VRR active, eliminating tearing and stuttering, creating a sensation of fluidity far superior to the numerical reality.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A Historic Partnership Bearing Fruit<\/h2>\n\n\n\n<p>The symbiotic relationship between Ubisoft and Nintendo, which began with support for the original Switch and the <em>Mario + Rabbids<\/em> crossover, is now evolving to the level of hardware architecture.<\/p>\n\n\n\n<p>By integrating this solution into the Switch 2 operating system, Nintendo could save smaller developers from having to create their own LFC solutions. Future titles, such as the rumored <em>Prince of Persia: The Sands of Time<\/em> remake and <em>Assassin&#8217;s Creed IV: Black Flag Resynced<\/em> (expected in early 2026), will already launch with this advantage. However, the prospect of patching this technology system-wide for third-party games is the true game-changer for the handheld experience.<\/p>\n\n\n\n<p><strong>Source:<\/strong> <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-accent-color\">Ubisoft Interview with FRVR<\/mark><\/p>\n<\/div>\n\n\n\n\n\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>Desde o lan\u00e7amento do Nintendo Switch 2, uma limita\u00e7\u00e3o t\u00e9cnica incomodou os entusiastas: a taxa de atualiza\u00e7\u00e3o vari\u00e1vel (VRR) do console s\u00f3 funcionava nativamente acima de 40Hz. Isso deixava a vasta maioria dos t\u00edtulos AAA \u2014 que rodam a 30 FPS \u2014 sem a suavidade e a estabilidade que o VRR proporciona. Agora, gra\u00e7as a &#8230; <a title=\"The End of Stutter: Ubisoft and Nintendo Partner to Revolutionize VRR on All Switch 2 Games\" class=\"read-more\" href=\"https:\/\/bytecosmico.com\/en\/ubisoft-nintendo-partner-improve-vrr-switch-2-games\/\" aria-label=\"Read more about O Fim dos Engasgos: Ubisoft e Nintendo Trabalham para Revolucionar o VRR em Todos os Jogos do Switch 2\">Read more<\/a><\/p>","protected":false},"author":1,"featured_media":49492,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,7],"tags":[65,26,66],"class_list":["post-49489","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-jogos","category-tecnologia","tag-nintendo-switch","tag-ubisoft","tag-vrr"],"_links":{"self":[{"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/posts\/49489","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/comments?post=49489"}],"version-history":[{"count":5,"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/posts\/49489\/revisions"}],"predecessor-version":[{"id":49496,"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/posts\/49489\/revisions\/49496"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/media\/49492"}],"wp:attachment":[{"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/media?parent=49489"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/categories?post=49489"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bytecosmico.com\/en\/wp-json\/wp\/v2\/tags?post=49489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}